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Augmented reality for agroforestry system design

Lemière L., Jaeger M., Subsol G., Gosme M.. 2020. In : Spano Donatella (ed.), Camilli Francesca (ed.), Rosati Adolfo (ed.) , Paris Pierluigi (ed.), Trabucco Antonio (ed.). Book of abstract of the 5th European Agroforestry Conference : Agroforestry for the transition towards sustainability and bioeconomy. Nuoro : UniNuoro; EURAF, p. 513-514. European Agroforestry Conference, EURAF2020. 5, 2020-05-17/2020-05-19, Nuoro (Italie).

In agriculture, thanks to the availability of mobile devices and the development of dedicated software, digital tools assist many tasks. Among digital technologies, augmented reality, the superimposition of virtual objects on views of the real world, is a powerful tool to visualize the evolution of a plot or to plan agricultural processes by interacting with digital representations of plants. This technology already helps for many works (Zheng and Campbell 2019; Janina et al. 2018; Katsaros et al. 2017). In this contribution, we propose a novel application case for agroforestry system design workshops. Agroforestry system design workshops gather different actors (farmers, extensionists, local policymakers etc.) and aim at collectively decide the tree species to plant, the spatial organisation of the system and the tree and crop management options. Currently, such workshops use whiteboards, maps or physical mock-ups representing the system with tokens, pins or toothpicks. The result of these workshops is a model that represents part of the plot. Such workshops promote discussion between the different actors, but the participants cannot observe the impact of their choices and it is impossible to see the evolution of the plot over the years. Moreover, the model isn't a usable plantation map, an expert must adapt it to the whole plot and translate it into a usable plantation map. In order to facilitate agroforestry system design and adoption, we propose to use augmented reality both for indoor design workshops and for outdoor field visits. For the indoor design application, our objective is to allow users to easily interact with a physical mock-up in order to facilitate user involvement and visualize quickly modification of the system by providing the users with information relevant to them: tree size, level of tree-crop competition, crop yield heterogeneity, etc. For example, a user could propose a specific tree species and visualize the consequences for the crops, as

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